AI Insights · Timothy · March 2022
Top 5 Cannabis Games on iOS in Europe, Q1 2022
Discover the performance of the top 5 cannabis-themed games on iOS in Europe during Q1 2022, including trends in downloads, revenue, and active users.
In the first quarter of 2022, the top five cannabis-themed games on iOS in Europe demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at how these games fared.
Weed Inc: Idle Tycoon from Metamoki Inc. saw weekly revenue peak at around $17.9K at the end of January, before experiencing a gradual decline, ending the quarter at approximately $16.4K. Weekly downloads showcased a significant fluctuation, peaking at 30.7K in late January, with another notable increase to 27.4K at the end of March. Active users reached a high of 86.3K by the end of January, followed by a dip in February and a recovery to 74.3K by the end of March.
Hempire - Weed Growing Game by LBC Studios Inc. had a varied revenue stream, starting the quarter at around $9.2K, peaking at $11.3K at the end of January, and then decreasing to $7K by the end of March. Downloads peaked impressively at 26K in early February but dropped to around 5.3K by the end of March. Active users saw a peak of 38.5K in early February, before declining to 18.8K by the quarter's end.
Bud Farm: Idle Tycoon Game from LDRLY showed consistent weekly revenue, ranging from $4.5K to $9.3K, with a peak towards the end of January. The game had a modest download rate, peaking at 2.4K in late January, and active users fluctuated, peaking at 5.2K in early February before stabilizing around 3.1K by the end of March.
Weed Firm 2: Back To College by Ludum LLC saw its weekly revenue peak at $6.3K in mid-January, with a gradual decline to $4K by the end of March. Downloads peaked at 7.9K in early January and maintained a general downward trend, ending the quarter at around 4.1K. Active users saw a high of 17.8K in mid-January, decreasing steadily to 10.8K by the end of March.
Cheech and Chong Bud Farm from LDRLY had a lower revenue range, peaking at $6.1K at the end of December and decreasing to around $2.6K by the end of March. Downloads remained minimal, peaking at 116 in late January. Active users declined from 1K at the end of December to around 674 by the end of March.
These insights are based on data from Sensor Tower, which provides more in-depth analysis for those looking to explore further.